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Defining Web Site Architecture
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Reprinted with permission from the STC Intercom magazine - November 1998
Volume 45, Issue 9.
What is Web site architecture? It means laying out or grouping any
similar areas of a Web site. In a re-design project for my former
company, I realized the importance of site architecture and
navigation when I contacted the Customer Service departments and
discovered that an average of thirty-five calls a day were from the
Internet users. Most of those calls were about confusing page
layouts and navigation procedures (users did not understand the
current navigational system). I determined that by redesigning the
site architecture and navigational system, we could reduce the
customer service calls by 50%, thus saving the company an estimated
$30,000 per year.
My experience illustrates the importance of site architecture and
navigation. If they are not done correctly, the company will lose
money in customer support calls and unhappy users. If they are done
correctly, the company will save that money. So when defining site
architecture, think first of your user.
User-Centered Design
When planning your design, ask yourself: How will the user want to
find the desired information? For example, if you go to a site as a
customer looking for product information, you probably would like to
see a listing of all the company's products, not a list of company
divisions that is subdivided into product listings. When designing,
it is important to remember that users can enter a site from any
page with the site. They should be able to locate needed
information, be referred to an area, or complete their desired task
from any page.
Many sites create a self-contained universe centered around the
interests of the originating company. The site is organized by
company divisions. But users know or care about company divisions --
they want to find a product or company information. This type of
organization probably reflects the fact that company does not really
understand the purpose of the site, which is to help their customers
or potential customers find information.
If you work for a company like this, do your homework. Educate your
company about the purpose of the site, and look at a variety of
sites design examples. Back up your ideas with published articles or
with anticipated results. Because I investigated customer service
calls, reporting on the results, and estimating how much my new
design could save the company, my former employer could not argue
with my design. I was providing a real value the users wanted, thus
increasing customer satisfaction.
Define labels
Probably one of the most important components of Web architecture is
an effective labeling scheme. Labels are words or phrases used
throughout your site that identify your content areas. For example,
"Products and Services" is a label.
Think about the content areas from the user's viewpoint when choosing
your labels. Ensure that your label is specific, that it doesn't
promise one thing but deliver another. For example, don't use the
label "Tour" when you mean to take the user to a site map. Ensure
that the label and the title of the subsequent page are consistent.
Remember that labels are one area to concentrate on when usability
testing your Web site.
You might look to other Web sites that you like for ideas for label
names. However, remember that borrowing the actual code from another
Web site is stealing. Some sites that I like are
Intel,
Hewlett Packard, and
Sun Microsystems.
The following are the labels for content areas of a fictional customer
service and software download site:
- Company
- Pressroom
- Products and Services
- Customer service
- Download
- Contents (site table of contents)
Design for change
When planning your site's architecture, develop a structure to
accommodate change and new information -- we all know that someone
somewhere in your company will want to add something just after your
site goes live. Common practice is for the site to completely change
every three to five months because users expect a fresh, updated
look and the latest in technology.
In addition to updating content daily, weekly, or monthly, many
companies "overhaul" their entire site every quarter. Some companies
with large sites just update the artwork on their top page once a
month. Another popular, and extremely effective idea is to plan your
site's development in iterations, adding content and functionality
as you progress.
For example, in iteration A, include the main page, company
information, and product listings. In iteration B, add a searchable
employment database, human resource email links, product thumbnail
graphics, and multimedia demos. In this way, you can plan more
effectively, take the more time to develop and test, fix any
mistakes you make along the way, and respond to any user
suggestions.
Designing the main page
Design your main page to perform the following functions
simultaneously:
- Grab the first-time user's attention through compelling graphics
- Help users navigate the site easily to accomplish their intended
task
- Convey the purpose of the site
- Show the users what's new with the site and company
- Provide copyright information for the site
- Provide users with contact information
The key to effective main page design is: "less is more." Be careful
not to overwhelm or confuse the user. Also, consider multiple
entryways with specialized functions for repeat users.
As an example, consider the main page for the fictitious customer
service company. I like to make the main page work for me by using
its real estate to promote the company and products (or whatever you
want). Remember, this will usually be the first screen your users
will see, so use it to communicate exactly what you want them to
know about your company.
Designing navigation
Design a navigation system that is easy to use. Can the user get to
the home page easily? Can they get to the information within two or
three clicks? If possible, eliminate pages that contain only links
to other pages. Use standardized navigational aids on every page
because users can get lost in large, complex sites. Text navigation
is easier to understand than iconic or button navigation. Most of
your users will not be spending enough time looking at your pages to
learn the meaning of the icons. Give them a way to know where they
are in a site. For example, highlight their current location in the
navigation.
Define your navigation on a paper prototype or "mock-up" and
consider testing it for usability. Always add a contents page so
users can access information quickly and see the main levels of your
site. Remember to include all pages (with links) to illustrate the
relationships of your pages to one another. Also, if your site is
large with a lot of content, consider adding a search mechanism.
Designing the pages
When defining your page, think about what areas or content you would
like to have appear on each. Design your pages for the default
window size of 640 x 480 pixels, so the user does not have to scroll
or resize the browser (although this cannot always be helped). For
presentations meant to grab the user's attention, don't make the
page longer than the screen (480 pixels). If a main page has buttons
or important information at the bottom, that information will be
lost because it falls below the edge of the page and is hidden from
the user.
Also remember that users like to print out pages with articles or
other important information, so design pages that can be easily
printed. Think about how to organize your content on a page -- make
sure users get to the desired information in two or three clicks.
When I go into design phase of a Web project, I re-read a lot of
usability information to keep it fresh in my mine. I have found the
following information from "Guide to Web Style" on the
Sun Web site to be very helpful.
Page example
Within my fictional Web site, I have defined the pages to include:
- Company area, including a company overview (who we are),
executives listing, a careers subsection (to include info on what it's
like to work there, getting a job, submitting a resume or a resume
builder, current positions, tips on interviewing, tips on following up,
locations, etc.), a financial information subsection (including the
latest annual report in PDF format, quarterly reports, NEC link), and
running stock ticker on bottom of main company page.
- Press room, including who we are, press releases with search
mechanism, press contacts, and photos on file.
- Products and Services area, including product overview
focusing on how our software will solve customers' problems; news on
updates if applicable; product listings or product families with small
description (if link to another page, include more specific description
and contact link); request product literature or more information (sales
lead); multimedia demo of how products work; education area; and
services that we offer, such as consulting.
- Customer service area including support area. This section will be
personalized so company representative will know what products users
already have and can display applicable documentation and more technical
product news. ("Personalized" means the users' information, such as what
software they currently have, will be known so the system can display
any upgrades and applicable documentation.)
- Download including download capability (list of available
products), information on how long download will take on various modem
speeds, and search mechanism for documentation (user guides, technical
reference guides, and online help files). Support area will include
customer service number, more detailed FAQs, e-mail or chat capability
to contact Customer Service, CS 800 number and hours of operation, and
e-mail link of sales person's name.
- Site table of contents, listing of all content areas
including all second and third-level links.
Using of graphics
Your graphic designer should create graphics for the site. He or she
will take the information about the purpose of the site, the audience
(their typical bandwidth and browser usage), and any marketing messages
or corporate identity information, and create appropriate graphics. As a
rule of thumb, the total of all images on a page shouldn't exceed 40-50
K. A 14.4K modem transfers text and images at a rate of about 1K per
second. Ensure your page download times are tested.
Keep in mind that each graphic on your site should add value. It should
communicate the site's purpose or add to the content. Evaluate each
graphic to ensure it does its intended job -- don't include it just
because it looks good. I found the following information from page 86 of
Web Site Usability: A Designer's Guide particularly interesting:
"Some users claim they will wait for graphics to download if they
thought the content would be useful. But users were particularly
frustrated when they thought a graphic would add to the content, but
didn't."
Supply interlaced GIF files in your pages to allow images to load in
multiple passes (multi-layered effect). Specify the WIDTH and HEIGHT
tags on all graphics to ensure faster download. Since most browsers
determine the page layout before the graphics are downloaded, it can
display the text first then fill in the graphics. So your user can begin
to read your page before waiting for all graphics to download. Also use
ALT tags effectively for those users who turn off their graphics.
Define use of multimedia
Multimedia includes animation, sound files, movie files, and the like.
Design any multimedia effect so that it is applicable with intended
audience and the purpose of the site. Ensure that it adds value to the
site but does not annoy the user. For example, use multimedia
demonstrations of how your products can solve your customer's problems.
However, too much happening on one page can really distract your user.
Also from the Web Site Usability: A Designer's Guide, page 87:
"Users first tried to scroll the animation off the page, and when they
couldn't, actually covered it up with their hands so they could read the
rest of the text."
Design your site so that any multimedia effect is optional and include
download times so your user has a choice of whether or not they want to
wait that long. For example, include the line "Multimedia presentation
-- download time is 4 minutes at 14.4 mb modem." This simple line of
text goes a long way in establishing a positive relationship with your
user.
Designing your site's architecture, its navigation, and each of its
pages is not an easy task. This process will probably consume most of
your time in the site's development. But don't rush the process. It's a
lot cheaper to make any significant changes now, in the design process,
than when you begin to actually code your site.
References
Apple Web Design Guidelines,
Apple Computer, Inc.
Bailey, Samantha, Love Your Labels,
Webreview.
Booker, Ellis, Defining a Strong Web Interface,
Internet World formerly Webweek.
Heath, Rebecca Piirto, Design a Killer Web Site Marketing Tools,
Demographics.com, May 1997.
Interbiznet.com,
1997 Electronic Recruiting Index.
Nielsen, Jakob, Interface Design for Sun's WWW Site,
Sun Microsystems, Inc.
Rosenfeld, Lou, Making Your Main Page Work: Multiple Gateways for Myriad
Functions,
Webreview.
Spool, Jarod M., Tara Scanlon, Will Schroeder, et al. Web Site
Usability: A Designer's Guide, North Andover, Mass.: User Interface
Engineering, 1997.
Sun Microsystems, Inc., Guide to Web Style,
Sun Microsystems, Inc.
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